Our Virtual Art Department spent a year recreating Rapture from scratch in Unreal Engine 5. These environments served as the filming locations for 1959, providing a photoreal rendition of the underwater city that allowed us to capture nearly everything in-camera.

The Bathysphere
The Bathysphere features heavily in the film, and both the exterior and interior were rebuilt for the film.

Kashmir Restaurant
The infamous Kashmir Restaurant on the fateful night of New Years Eve 1959. The Kashmir was fully built with two seperate levels and populated with Metahuman actors. While inspired by the level from the Bioshock 2 multiplayer, we took creative liberty to increase the size and fidelity to better reflect its importance in the lore.

Bathysphere Dock
An old Fontaine Fisheries bathysphere dock, now being used as a hideout and rally point by Atlas and his followers.

Hallway Overlook
The barely used service corridor leading to Atlas' hideout, with full view of the Kasmir.

Silk Lounge
The Silk Lounge is seen in the Bioshock 2 multiplayer map of the Kashmir, and we incorporated it into the film as a seperate quiet area away from the main party floor.






















