Explore Rapture

Our Virtual Art Department spent a year recreating Rapture from scratch in Unreal Engine 5. These environments served as the filming locations for 1959, providing a photoreal rendition of the underwater city that allowed us to capture nearly everything in-camera.

The bathysphere hanging on its cables in open water, the towers of Rapture and a glass walkway behind it

The Bathysphere

The Bathysphere features heavily in the film, and both the exterior and interior were rebuilt for the film.

  • The bathysphere hanging on its cables in open water, the towers of Rapture and a glass walkway behind it
  • The bathysphere's flank, with a Nevr-Wet advertisement on the tower behind it
  • The bathysphere from the side, lit windows in the towers beyond
  • Looking down on the bathysphere's hatch and lamps, the glass walkway below

The Kashmir from the balcony: lanterns on long chains, the neon Happy New Year 1959 sign and diners on the red carpet below

Kashmir Restaurant

The infamous Kashmir Restaurant on the fateful night of New Years Eve 1959. The Kashmir was fully built with two seperate levels and populated with Metahuman actors. While inspired by the level from the Bioshock 2 multiplayer, we took creative liberty to increase the size and fidelity to better reflect its importance in the lore.

  • The Kashmir from the balcony: lanterns on long chains, the neon Happy New Year 1959 sign and diners on the red carpet below
  • The hall seen through an arch: two storeys of arches and balconies under the glass roof
  • Tables set with candles, the Happy New Year 1959 banner on the far wall
  • Masked diners at a table, winged statues and the window onto the city behind them
  • A winged statue holding out its tray beside the checkerboard aisle, the neon 1959 sign at the window
  • A side gallery: a banquette, a masquerade ball poster and a table set for two
  • The doors of the Silk Lounge under its neon script sign

A bathysphere in its berth on Pier 4, roped off behind iron stanchions among stacked crates

Bathysphere Dock

An old Fontaine Fisheries bathysphere dock, now being used as a hideout and rally point by Atlas and his followers.

  • A bathysphere in its berth on Pier 4, roped off behind iron stanchions among stacked crates
  • The length of the dock: two bathyspheres in their berths beneath the Pier 4 sign
  • A great round vault door set into the dock wall, a candlelit table beyond
  • The Fontaine Futuristics sign, half under a tarp, beside stacked crates
  • From inside a bathysphere: red benches either side of the open door, the Fontaine Futuristics sign beyond
  • The open door of a bathysphere on its berth, the dock stretching away behind it

The Hallway Overlook: across the low wall of the walkway, the towers of Rapture and the Kashmir Restaurant sign

Hallway Overlook

The barely used service corridor leading to Atlas' hideout, with full view of the Kasmir.

  • The Hallway Overlook: across the low wall of the walkway, the towers of Rapture and the Kashmir Restaurant sign
  • The walkway under its iron arches, a hotel sign and lit windows alongside
  • Down the walkway toward the red-lit vault door at its end
  • Pipes along the wall and the red-lit door beneath the last arch

The Silk Lounge: a checkerboard floor, a vault door and the lounge's own mural under the glass roof

Silk Lounge

The Silk Lounge is seen in the Bioshock 2 multiplayer map of the Kashmir, and we incorporated it into the film as a seperate quiet area away from the main party floor.

  • The Silk Lounge: a checkerboard floor, a vault door and the lounge's own mural under the glass roof
  • Tall windows onto the city, a vending machine glowing under a pink neon sign